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Age of wonders iii gameflow
Age of wonders iii gameflow







age of wonders iii gameflow

age of wonders iii gameflow

This turned out to be a great success and we were asked to continue these courses in the summer of 2012 for a class of 64 students.

age of wonders iii gameflow

In this course Hendrik Coppens and myself were teaching a class of 50 students C++, 3D and preproduction (art). In the summer of 2011 I had been given the opportunity to become a college teacher for a summer program which would prepare students for the actual courses at DAE. Teaching the DAE Introduction courses at Howest University My main focus is coding, but I really enjoy 3D modelling as well. I graduated with honors in my study of DAE gamedevelopment at Howest university.īefore my bachelor degree studies in "Digital Arts & Entertainment" (2010-2013) I earned my academic master degree in "Communication & Multimediadesign" (2006-2010).įor my thesis I researched the topic of "Alternative Human-Computer Interaction", more specific "Brain-Computer Interfaces".Īfter a lot of research and developing a working (amateur) BCI prototype using a NeuroSky MindSet and a Nintendo Wiimote, I became fascinated by gamedevelopment.Įver since I have been creating 3D models / levels and I have been coding a variety of games in various engines such as Unity, UDK and XNA in C++ or C#. I also teach C# at a University called Shanghai Vancouver Film School preparing students for their future careers. I'm very involved in the video game industry attending a lot of game jams and game conferences. I decided to be adventurous and move to Shanghai to work on the Far Cry franchise.Īfter completing several Far Cry projects I was promoted to Senior UI Programmer and shortly after was offered a Lead Programmer position at NetEase Shanghai. Upon completion of Halo Wars 2 and Halo Wars 2: The Nightmare Awakens I was offered a job by several Ubisoft studios and other gaming companies including Amazon.

AGE OF WONDERS III GAMEFLOW SOFTWARE

CareerĪfter my internship at Triumph Studios as a UI & Gameplay Programmer working on Age of Wonders III I was offered a contract role as a programmer at Triumph Studios.Ī few months later I was contacted by Rare to assist them in shipping Kinect Sports Rivals for Xbox One as a UI & Gameflow Engineer.Īfter 9 months I was offered a permanent position at Rare as a Microsoft Software Engineer / Gameplay Programmer.Ģ years 3 months and 3 AAA projects later I moved on to work on one of the most popular videogame franchises ever named Halo. Hello! My name is Brian Cox, I'm a game developer from Belgium based in Shanghai (China) and I'm currently working on an Unannounced project as a Programming Manager.









Age of wonders iii gameflow